You will select a race aesthetically from those canon to Draconem, and one mechanically from the SW5e website. There is no limit on which race you can select from SW5e, but its racial abilities must make sense for your character’s abilities. E.g. if you pick a race with three arms, perhaps your character has a third prosthetic arm.
Remember that there are political implications with your race. The réoux will never outrun their place as slaves within the empire, and ikars will always be viewed as warmongering vessels of the empire’s will. Leviathans will always be seen as ‘nerds’ or otherwise intelligent people, owing to the amount of era-defining innovations that were helmed by leviathans. There are implications for most every race, ones that will therefore have effects on your character socially.
You begin at level two. Your particular set of skills should ideally be related to the occupation or hobbies of your character. Try and incorporate the features of your class into your story, consider where and why the features of your class and background might have come around.
In SW5e, there are two forms of casting - tech casting and force casting. Tech casting encompasses abilities relating to and often affecting technology, in which technology such as datapads or other equipment are used to action these effects. Force casting, in base SW5e, is based on the use of Star Wars’ magic system. In this adventure, force casting will be reskinned as what modern magic has evolved into.
Remember that magic is rare, and your ability to wield the Anthem with prowess will be noticed. Hope for the sake of yourself and your companions that it isn’t noticed by the wrong people.
Consider which planet your character is from. Consider the Strand you might want them to originate from. If you like, I can have primary control over this aspect, and based on an ‘energy’ or a list of traits you provide me, I can put together a planet and provide you with the context for that setting, alongside what Strand it is situated within.
If you would like more control over this, please refer to [Player Lead Creation].
For whatever reason (strapped for cash, seeking experience, or simply a reason to leave your current planet), your character has accepted a freelancing opportunity from a ship captain who claims to offer something most other jobs don’t: high pay, low risk, and being totally clean (legal).
Most freelancing operations are often legally grey at best, with many being outright illegal and undertaken through equally illegal channels. This one was a listing posted on the official Freelancer’s Guild’s forums, reading as follows:
Posted by Spark on 22-09-3999 11:54 AM
clean freelance gig. good pay. low risk. dusc-verified contractor.
as title says. departing from the khel, sector 80-a. in person interview required. serious applicants only, leave a comment if interested.
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The campaign starts as you arrive on the Khel for your interview with the captain of the freelance operation. After leaving a comment on the above post, you were direct-messaged and after discussion and background checks, you were sent planetary coordinates to an office building on the Khel. That is where we begin.